Imagine a $4 million loss sliding off your back like it’s no big deal. Well, Rust developer Garry Newman doesn’t have to imagine it at all.
On Wednesday, he casually tweeted this:
Added sales stats to our backend today. These are Rust’s real Steam Refund figures. pic.twitter.com/IhjUsJUN9N
— Garry Newman (@garrynewman) June 28, 2017
All told, Facepunch Studios gave out $4 million in refunds — which is only 6 percent of the total sales Rust has made since its soft launch release on Steam’s Early Access platform three and a half years ago, according to an interview Newman did with PCGamesN.
The whole point of Rust is to survive its world, and you’re not given a lot of tools to help you do that. Here’s how the game is described on its website:
Rust’s world is harsh. The environment is not kind. Bears and wolves will chase and kill you. Falling from a height will kill you. Being exposed to radiation for an extended period will kill you. Starving will kill you. Being cold will kill you. Other players can find you, kill you, and take your stuff.
It’s not exactly the most forthcoming game and — like a lot of other world-building, player-driven PC games like DayZ — it can have a fairly steep learning curve.
So Newman isn’t exactly surprised that a lot of people didn’t get his game and asked for a refund in the name of a lack of fun. It’s not for everyone.
WATCH: These are the game developers that won big at E3 2017
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